From this week, every modern GT3 in our garage ships with a WPR Race baseline setup tuned for every circuit it would actually race at. No more sliders. No more guessing. Pick the car, pick the track, race.
If you’ve ever sat in our cockpit, picked a Ferrari 296 GT3, loaded into Spa, and immediately found the car nervous and undriveable on the default modder setup, this fixes that. We’ve spent the last week building a per car, per track baseline for the eleven modern GT3s we installed: the Ferrari, the BMW M4 GT3 EVO 2025, the Porsche 992 GT3 R, the Audi R8 LMS Evo II, the McLaren 720S GT3 Evo, the Lamborghini Huracán EVO 2, the Aston Martin Vantage GT3 EVO, the Honda NSX GT3 Evo, the Ford Mustang GT3, the Corvette Z06 GT3.R, and the Mercedes AMG GT3 EVO. That’s 11 cars across 19 circuits, 209 setups in total, available the moment you load in.
Why this matters
Default mod setups are usually conservative. They get the car driveable, but they’re rarely tuned for the track you’re actually on. Tyre pressures are off, the brake bias doesn’t match the car’s weight distribution, the wing is too low for technical circuits like Mugello or too high for power tracks like Monza. The first three or four laps of a session disappear into “why is this thing so slow?” instead of “how do I drive this thing fast?”
The WPR Race setup fixes the parts of a setup that are track determined: wing front and rear, tyre pressures, brake bias for that car’s character, and fuel friendly defaults. It leaves the parts that are driver determined (springs, dampers, ride height, ARBs) at the modder’s defaults. So you start your session with a car that’s already in the right ballpark for the circuit, and you can spend your time actually learning the track instead of fiddling with sliders.
How to use it
You don’t have to do anything. When you join a sim, pick your car, and load into the track, AC’s setup picker will already show WPR Race as one of your options. Select it. Drive. That’s the entire flow.
If you’d rather start from scratch, every car still has its modder defaults available exactly as before. Nothing’s been overwritten. We’ve just added a new starting point to the menu.
The learning angle
If you want to dig deeper into setup work, the WPR Race files are the cleanest way to see what actually changes between, say, Spa and Mugello on the same car. Load the WPR Race setup at Spa, take a look at the wing, brake bias, and pressures. Then load it at Mugello and look again. The deltas tell you what a track aware setup looks like, concrete, in numbers, on the same car you’re driving. It’s the kind of thing that takes weeks to figure out from forum threads, and you can scrape it off a single afternoon at the venue.
What’s not in here yet
This first wave covers the 2024 to 2025 spec GT3 lineup at the 19 circuits a real GT3 would actually race at: Spa, Nürburgring GP, Imola, Monza, Mugello, Brands Hatch, Silverstone, Red Bull Ring, Zandvoort, Barcelona, COTA, Laguna Seca, Interlagos, Donington Park 2023, Fuji Speedway, Montreal, Vallelunga, Magione, and Nordschleife. Karts, drift maps, hill climbs, and the older Kunos GT3s aren’t in scope. Those have setup ranges and use cases that need different work, and that’s the next phase. GT4, formula categories, and endurance prototypes are queued behind that.
Pick your weapon
If you want to know which of the eleven cars suits your driving style, front engine stability, mid engine agility, rear engine traction, the lot, we built a full breakdown with strengths, trade offs, and the real world circuits each car races at. Browse the GT3 garage, then book a session.




